Intoduction of I Phone

105 13
if you a web designer, excited by the idea of designing iPhone apps, but unsure of how to get started? Or perhaps you've designed a couple of apps, but are looking to boost your skills with some fundamental knowledge of why we make certain design decisions for mobile? This series is for both novice and intermediate-level designers who want to make a big splash in the mobile design space!

The topics you can look forward to in this series include both hands-on techniques and examples as well as mobile related design theory. The following is a line-up of what we will cover over the course of this series:

1 Designing for the iPhone Audience and the App Store
2 How to Use iPhone and iPad Design Templates
3 Designing Apps that Use All Available iPhone Functionality
4 How to Design for the Different Types of iPhone Apps
5 The Mobile Design Process
6 The Pros and Cons of Using Apple Default vs. Custom Graphics
7 Understanding Your App's Target Audience
8Icon Design Tips for iPhone and iPad
9 iPhone Mockup Tools and the Wireframing Process
10 Creating Screenshots and Icons for iTunes

Not really. Designing for mobile is different than designing websites or desktop applications, and the differences are multiplying rapidly as more mobile devices with additional functionality and unique hardware considerations hit the market. Let's take a look at the differences between designing for web vs. mobile to get a better understanding of how users interact with each platform.

A webpage for a company called "apple" seems customers to think of fruit. It also seems attracted too. Apple is resisting a blank media imposed by Swiss government. iPhone makers are offering many new things. Now there is a tiny speaker that locates at the base that makes you able to get your tunes while reading something or doing anything else.

iPhone' accessory market proves very profitable for businessmen. It is just because almost all communities are taking interest in new Apple iPhone. It has also some different features so that it proves it more profitable for them. As Apple iPhone and other hardware are becoming popular iPhone is gaining popularity between the customers.

Mobile is a completely different beast. Not only are we working with new and diverse hardware, but mobile design also has the potential to impact us in very different ways emotionally. Mobile is a personal and people-centric platform. After all, think of what we call many of these devices: handsets. They fit in our hand, our pocket, or next to our wallet. We use them to make phone calls and to socialize, and they are almost always by our side. These factors all influence our emotional perception of the device.

Designers who have the easiest transition to mobile are those who embrace a high standard of usability and creativity. The idea that designing for the user experience first somehow deflates creative potential is the exact opposite of reality.
Subscribe to our newsletter
Sign up here to get the latest news, updates and special offers delivered directly to your inbox.
You can unsubscribe at any time

Leave A Reply

Your email address will not be published.